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Back to homepage 3D models for Bryce The models used in this article can be found on our 3D models page and can be downloaded to use in Bryce which is a great program for a beginner. It’s very intuitive and easy to get to grips with. High end 3D modelling and rendering programs such as Lightwave and Cinema 4D etc., are great tools if you’re more advanced but if you’re new to the world of 3D modelling I strongly advise you to start with Bryce and move on to more ambitious projects when you feel you’re ready to tackle more technical and complicated 3D techniques Bryce 6 features Free 3D models
Articles & tutorials Finding inspiration Beginner tutorial Alien landscapes Futuristic cities Designing Armageddon 3d Art galleries Check out some of the latest artwork produced using Bryce and some of our 3D models Show me the art galleries Find more sf artwork at Spacejetters
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3D Beginner tutorial Previous page
Because I have done a similar design before (which you can see below) the whole design and composition process took me less than 20 minutes to import the models, position them and play around with the sky, cloud and fog settings to come up with a totally different look from my original design which I did a while back. By using different buildings and spacecraft models you can make your designs as simple or as complex as you like to come up with a variety of different images. But I find that most of the time, simple designs, arranged in a dynamic composition, usually give the best results. |
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Below are images of a similar design I did in my earlier years of tinkering with Bryce, plus a couple of alternative colour schemes based on the same design in this tutorial. This shows how versatile Bryce can be in coming up with a variety of design alternatives quickly and easily with a few simple changes by playing around with the sky presets, lighting and materials used on the models. |
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For those of you who may be new to Bryce and are still finding their way around the program, here’s a quick visual tour of the tools and options I use the most and refer to in these tutorials. |
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1. Camera controls (x y z axis) |
2. Camera trackball (any direction) |
3. Render buttons |
4. Tool palettes (see below) |
5. Advanced display palette |
6. Bryce window |
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The tools palette consists of 3 main sections. a) The Create palette This is where you can add terrains, primitive shapes, infinite plains, 2D picture objects and lights. b) The Edit palette This is where you can select and edit objects and materials available in preset libraries, plus options to resize, reposition, rotate and align objects within the scene. c) The Sky and Fog palette This is where you can choose from a library of sky presets, control cloud settings, fog and haze, colours and positions of the sun and moon. |
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